• Home
  • About
  • Partners
  • Resources
  • News
  • Home
  • About
  • Partners
  • Resources
  • News
  • English
  • Español
  • Français
  • Italiano
  • Lietuviškai
  • Slovenščina

Pedagogical Sequences

Our pedagogical sequences are your step-by-step creative toolkit for transforming real-world environmental challenges into Interactive Adventure Books — branching, player-driven stories where every decision counts.

Designed for educators, youth workers, and trainers, the sequences guide participants through the entire creative journey: from spotting a local climate crisis to building a fully playable, digital story. 

1_Identifying a real climate challenge as the basis for the story
2_From scientific data to the educational message of the story
3_Creation of the protagonist “The Climate Hero”
4_Defining allies, antagonists and narrative dynamics
5_Story Brainstorming
6_Building the Structure of the Branching Story
7_Structuring the core storyline and narrative arc
8_Organising the Story in Digital and Interactive Formats
9_Creating an Interactive Text-Based Adventure Book (e.g. Twine)
10_Designing Visual Elements and Illustrations for the Story
11_Editing and adapting images for narrative use (e.g. GIMP)
12_Building a Visually Interactive Adventure Book (e.g. Genially)
13_Integrating audio elements into the Adventure Book
14_Adapting the story for accessibility and SLD learners
15_Playtesting & Feedback Tool
  • Home
  • About
  • Resources
  • Partners
  • News
  • Legal notice
  • Home
  • About
  • Resources
  • Partners
  • News
  • Legal notice

Find your local contact person on the Partners page.

Funded by the European Union. However, the views or opinions expressed are those of the author(s) alone and do not necessarily reflect the views or opinions of the European Union or the Agency of Youth Affairs. Neither the European Union nor the granting authority can be held responsible for them.

Project code: 2024-2-LT02-KA220-YOU-00023123

© 2026 All Rights Reserved.